/*
 * Copyright 2008-2013, Haiku, Inc. All Rights Reserved.
 * Distributed under the terms of the MIT License.
 *
 * This header defines BGLView, the base class making up
 * the Haiku GL Kit.
 *
 */
#ifndef BGLVIEW_H
#define BGLVIEW_H


#include <GL/gl.h>

#define BGL_RGB			0
#define BGL_INDEX		1
#define BGL_SINGLE		0
#define BGL_DOUBLE		2
#define BGL_DIRECT		0
#define BGL_INDIRECT	4
#define BGL_ACCUM		8
#define BGL_ALPHA		16
#define BGL_DEPTH		32
#define BGL_OVERLAY		64
#define BGL_UNDERLAY	128
#define BGL_STENCIL		512

#ifdef __cplusplus

#include <AppKit.h>
#include <Bitmap.h>
#include <DirectWindow.h>
#include <View.h>
#include <Window.h>
#include <WindowScreen.h>


struct glview_direct_info;
class BGLRenderer;
class GLRendererRoster;

class BGLView : public BView {
public:
							BGLView(BRect rect, const char* name,
								ulong resizingMode, ulong mode,
								ulong options);
	virtual					~BGLView();

			void			LockGL();
			void			UnlockGL();
			void			SwapBuffers();
			void			SwapBuffers(bool vSync);

			BView*			EmbeddedView(); // deprecated, returns NULL
			void*			GetGLProcAddress(const char* procName);

			status_t		CopyPixelsOut(BPoint source, BBitmap *dest);
			status_t		CopyPixelsIn(BBitmap *source, BPoint dest);

	// Mesa's GLenum is uint where Be's ones was ulong!
	virtual	void			ErrorCallback(unsigned long errorCode);

	virtual void			Draw(BRect updateRect);
	virtual void			AttachedToWindow();
	virtual void			AllAttached();
	virtual void			DetachedFromWindow();
	virtual void			AllDetached();

	virtual void			FrameResized(float newWidth, float newHeight);
	virtual status_t		Perform(perform_code d, void *arg);

	virtual status_t		Archive(BMessage *data, bool deep = true) const;

	virtual void			MessageReceived(BMessage *message);
	virtual void			SetResizingMode(uint32 mode);

	virtual void			Show();
	virtual void			Hide();

	virtual BHandler*		ResolveSpecifier(BMessage *msg, int32 index,
								BMessage *specifier, int32 form,
								const char *property);
	virtual status_t		GetSupportedSuites(BMessage *data);

			void			DirectConnected(direct_buffer_info *info);
			void			EnableDirectMode(bool enabled);

			void*			getGC()	{ return fGc; } // ???

	virtual void			GetPreferredSize(float* width, float* height);

private:

	virtual void			_ReservedGLView1();
	virtual void			_ReservedGLView2();
	virtual void			_ReservedGLView3();
	virtual void			_ReservedGLView4();
	virtual void			_ReservedGLView5();
	virtual void			_ReservedGLView6();
	virtual void			_ReservedGLView7();
	virtual void			_ReservedGLView8();

							BGLView(const BGLView &);
							BGLView &operator=(const BGLView &);

			void			_DitherFront();
			bool			_ConfirmDither();
			void			_Draw(BRect rect);
			void			_CallDirectConnected();

			void*			fGc;
			uint32			fOptions;
			uint32			fDitherCount;
			BLocker			fDrawLock;
			BLocker			fDisplayLock;
			glview_direct_info* fClipInfo;

			BGLRenderer*	fRenderer;
			GLRendererRoster* fRoster;

			BBitmap*		fDitherMap;
			BRect			fBounds;
			int16*			fErrorBuffer[2];
			uint64			_reserved[8];

			void			_LockDraw();
			void			_UnlockDraw();

// BeOS compatibility
private:
							BGLView(BRect rect, char* name,
								ulong resizingMode, ulong mode,
								ulong options);
};


class BGLScreen : public BWindowScreen {
public:
							BGLScreen(char* name,
								ulong screenMode, ulong options,
								status_t *error, bool debug=false);
							~BGLScreen();

			void			LockGL();
			void			UnlockGL();
			void			SwapBuffers();
							// Mesa's GLenum is uint where Be's ones was ulong!
	virtual	void			ErrorCallback(unsigned long errorCode);

	virtual void			ScreenConnected(bool connected);
	virtual void			FrameResized(float width, float height);
	virtual status_t		Perform(perform_code code, void *arg);

	virtual status_t		Archive(BMessage *data, bool deep = true) const;
	virtual void			MessageReceived(BMessage *message);

	virtual void			Show();
	virtual void			Hide();

	virtual BHandler*		ResolveSpecifier(BMessage *message,
								int32 index,
								BMessage *specifier,
								int32 form,
								const char *property);
	virtual status_t		GetSupportedSuites(BMessage *data);

private:

	virtual void			_ReservedGLScreen1();
	virtual void			_ReservedGLScreen2();
	virtual void			_ReservedGLScreen3();
	virtual void			_ReservedGLScreen4();
	virtual void			_ReservedGLScreen5();
	virtual void			_ReservedGLScreen6();
	virtual void			_ReservedGLScreen7();
	virtual void			_ReservedGLScreen8();

							BGLScreen(const BGLScreen &);
							BGLScreen &operator=(const BGLScreen &);

			void*			fGc;
			long			fOptions;
			BLocker			fDrawLock;

			int32			fColorSpace;
			uint32			fScreenMode;

			uint64			_reserved[7];
};

#endif // __cplusplus

#endif // BGLVIEW_H
