/*
 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
 * Copyright 2015 Advanced Micro Devices, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "si_pipe.h"
#include "si_compute.h"
#include "util/u_format.h"
#include "util/u_log.h"
#include "util/u_surface.h"

enum {
	SI_COPY          = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
			   SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,

	SI_BLIT          = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
			   SI_SAVE_FRAGMENT_STATE,

	SI_DECOMPRESS    = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
			   SI_DISABLE_RENDER_COND,

	SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
};

void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
{
	util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
	util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
	util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
	util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
	util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
				     (struct pipe_stream_output_target**)sctx->streamout.targets);
	util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);

	if (op & SI_SAVE_FRAGMENT_STATE) {
		util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
		util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
		util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
		util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
		util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
		util_blitter_save_scissor(sctx->blitter, &sctx->scissors.states[0]);
		util_blitter_save_window_rectangles(sctx->blitter,
						    sctx->window_rectangles_include,
						    sctx->num_window_rectangles,
						    sctx->window_rectangles);
	}

	if (op & SI_SAVE_FRAMEBUFFER)
		util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);

	if (op & SI_SAVE_TEXTURES) {
		util_blitter_save_fragment_sampler_states(
			sctx->blitter, 2,
			(void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);

		util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
			sctx->samplers[PIPE_SHADER_FRAGMENT].views);
	}

	if (op & SI_DISABLE_RENDER_COND)
		sctx->render_cond_force_off = true;

	if (sctx->screen->dpbb_allowed) {
		sctx->dpbb_force_off = true;
		si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
	}
}

void si_blitter_end(struct si_context *sctx)
{
	if (sctx->screen->dpbb_allowed) {
		sctx->dpbb_force_off = false;
		si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
	}

	sctx->render_cond_force_off = false;

	/* Restore shader pointers because the VS blit shader changed all
	 * non-global VS user SGPRs. */
	sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
	sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
	si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
}

static unsigned u_max_sample(struct pipe_resource *r)
{
	return r->nr_samples ? r->nr_samples - 1 : 0;
}

static unsigned
si_blit_dbcb_copy(struct si_context *sctx,
		  struct si_texture *src,
		  struct si_texture *dst,
		  unsigned planes, unsigned level_mask,
		  unsigned first_layer, unsigned last_layer,
		  unsigned first_sample, unsigned last_sample)
{
	struct pipe_surface surf_tmpl = {{0}};
	unsigned layer, sample, checked_last_layer, max_layer;
	unsigned fully_copied_levels = 0;

	if (planes & PIPE_MASK_Z)
		sctx->dbcb_depth_copy_enabled = true;
	if (planes & PIPE_MASK_S)
		sctx->dbcb_stencil_copy_enabled = true;
	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);

	assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);

	sctx->decompression_enabled = true;

	while (level_mask) {
		unsigned level = u_bit_scan(&level_mask);

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&src->buffer.b.b, level);
		checked_last_layer = MIN2(last_layer, max_layer);

		surf_tmpl.u.tex.level = level;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			struct pipe_surface *zsurf, *cbsurf;

			surf_tmpl.format = src->buffer.b.b.format;
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;

			zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);

			surf_tmpl.format = dst->buffer.b.b.format;
			cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);

			for (sample = first_sample; sample <= last_sample; sample++) {
				if (sample != sctx->dbcb_copy_sample) {
					sctx->dbcb_copy_sample = sample;
					si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
				}

				si_blitter_begin(sctx, SI_DECOMPRESS);
				util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
								  sctx->custom_dsa_flush, 1.0f);
				si_blitter_end(sctx);
			}

			pipe_surface_reference(&zsurf, NULL);
			pipe_surface_reference(&cbsurf, NULL);
		}

		if (first_layer == 0 && last_layer >= max_layer &&
		    first_sample == 0 && last_sample >= u_max_sample(&src->buffer.b.b))
			fully_copied_levels |= 1u << level;
	}

	sctx->decompression_enabled = false;
	sctx->dbcb_depth_copy_enabled = false;
	sctx->dbcb_stencil_copy_enabled = false;
	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);

	return fully_copied_levels;
}

void si_blit_decompress_depth(struct pipe_context *ctx,
			      struct si_texture *texture,
			      struct si_texture *staging,
			      unsigned first_level, unsigned last_level,
			      unsigned first_layer, unsigned last_layer,
			      unsigned first_sample, unsigned last_sample)
{
	const struct util_format_description *desc;
	unsigned planes = 0;

	assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");

	desc = util_format_description(staging->buffer.b.b.format);

	if (util_format_has_depth(desc))
		planes |= PIPE_MASK_Z;
	if (util_format_has_stencil(desc))
		planes |= PIPE_MASK_S;

	si_blit_dbcb_copy(
		(struct si_context *)ctx, texture, staging, planes,
		u_bit_consecutive(first_level, last_level - first_level + 1),
		first_layer, last_layer, first_sample, last_sample);
}

/* Helper function for si_blit_decompress_zs_in_place.
 */
static void
si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
				      struct si_texture *texture,
				      unsigned planes, unsigned level_mask,
				      unsigned first_layer, unsigned last_layer)
{
	struct pipe_surface *zsurf, surf_tmpl = {{0}};
	unsigned layer, max_layer, checked_last_layer;
	unsigned fully_decompressed_mask = 0;

	if (!level_mask)
		return;

	if (planes & PIPE_MASK_S)
		sctx->db_flush_stencil_inplace = true;
	if (planes & PIPE_MASK_Z)
		sctx->db_flush_depth_inplace = true;
	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);

	surf_tmpl.format = texture->buffer.b.b.format;

	sctx->decompression_enabled = true;

	while (level_mask) {
		unsigned level = u_bit_scan(&level_mask);

		surf_tmpl.u.tex.level = level;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&texture->buffer.b.b, level);
		checked_last_layer = MIN2(last_layer, max_layer);

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;

			zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);

			si_blitter_begin(sctx, SI_DECOMPRESS);
			util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
							  sctx->custom_dsa_flush,
							  1.0f);
			si_blitter_end(sctx);

			pipe_surface_reference(&zsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer >= max_layer) {
			fully_decompressed_mask |= 1u << level;
		}
	}

	if (planes & PIPE_MASK_Z)
		texture->dirty_level_mask &= ~fully_decompressed_mask;
	if (planes & PIPE_MASK_S)
		texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;

	sctx->decompression_enabled = false;
	sctx->db_flush_depth_inplace = false;
	sctx->db_flush_stencil_inplace = false;
	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}

/* Helper function of si_flush_depth_texture: decompress the given levels
 * of Z and/or S planes in place.
 */
static void
si_blit_decompress_zs_in_place(struct si_context *sctx,
			       struct si_texture *texture,
			       unsigned levels_z, unsigned levels_s,
			       unsigned first_layer, unsigned last_layer)
{
	unsigned both = levels_z & levels_s;

	/* First, do combined Z & S decompresses for levels that need it. */
	if (both) {
		si_blit_decompress_zs_planes_in_place(
				sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
				both,
				first_layer, last_layer);
		levels_z &= ~both;
		levels_s &= ~both;
	}

	/* Now do separate Z and S decompresses. */
	if (levels_z) {
		si_blit_decompress_zs_planes_in_place(
				sctx, texture, PIPE_MASK_Z,
				levels_z,
				first_layer, last_layer);
	}

	if (levels_s) {
		si_blit_decompress_zs_planes_in_place(
				sctx, texture, PIPE_MASK_S,
				levels_s,
				first_layer, last_layer);
	}
}

static void
si_decompress_depth(struct si_context *sctx,
		    struct si_texture *tex,
		    unsigned required_planes,
		    unsigned first_level, unsigned last_level,
		    unsigned first_layer, unsigned last_layer)
{
	unsigned inplace_planes = 0;
	unsigned copy_planes = 0;
	unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
	unsigned levels_z = 0;
	unsigned levels_s = 0;

	if (required_planes & PIPE_MASK_Z) {
		levels_z = level_mask & tex->dirty_level_mask;

		if (levels_z) {
			if (si_can_sample_zs(tex, false))
				inplace_planes |= PIPE_MASK_Z;
			else
				copy_planes |= PIPE_MASK_Z;
		}
	}
	if (required_planes & PIPE_MASK_S) {
		levels_s = level_mask & tex->stencil_dirty_level_mask;

		if (levels_s) {
			if (si_can_sample_zs(tex, true))
				inplace_planes |= PIPE_MASK_S;
			else
				copy_planes |= PIPE_MASK_S;
		}
	}

	if (unlikely(sctx->log))
		u_log_printf(sctx->log,
			     "\n------------------------------------------------\n"
			     "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
			     first_level, last_level, levels_z, levels_s);

	/* We may have to allocate the flushed texture here when called from
	 * si_decompress_subresource.
	 */
	if (copy_planes &&
	    (tex->flushed_depth_texture ||
	     si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b, NULL))) {
		struct si_texture *dst = tex->flushed_depth_texture;
		unsigned fully_copied_levels;
		unsigned levels = 0;

		assert(tex->flushed_depth_texture);

		if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
			copy_planes = PIPE_MASK_Z | PIPE_MASK_S;

		if (copy_planes & PIPE_MASK_Z) {
			levels |= levels_z;
			levels_z = 0;
		}
		if (copy_planes & PIPE_MASK_S) {
			levels |= levels_s;
			levels_s = 0;
		}

		fully_copied_levels = si_blit_dbcb_copy(
			sctx, tex, dst, copy_planes, levels,
			first_layer, last_layer,
			0, u_max_sample(&tex->buffer.b.b));

		if (copy_planes & PIPE_MASK_Z)
			tex->dirty_level_mask &= ~fully_copied_levels;
		if (copy_planes & PIPE_MASK_S)
			tex->stencil_dirty_level_mask &= ~fully_copied_levels;
	}

	if (inplace_planes) {
		bool has_htile = si_htile_enabled(tex, first_level);
		bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level);

		/* Don't decompress if there is no HTILE or when HTILE is
		 * TC-compatible. */
		if (has_htile && !tc_compat_htile) {
			si_blit_decompress_zs_in_place(
						sctx, tex,
						levels_z, levels_s,
						first_layer, last_layer);
		} else {
			/* This is only a cache flush.
			 *
			 * Only clear the mask that we are flushing, because
			 * si_make_DB_shader_coherent() treats different levels
			 * and depth and stencil differently.
			 */
			if (inplace_planes & PIPE_MASK_Z)
				tex->dirty_level_mask &= ~levels_z;
			if (inplace_planes & PIPE_MASK_S)
				tex->stencil_dirty_level_mask &= ~levels_s;
		}

		/* Only in-place decompression needs to flush DB caches, or
		 * when we don't decompress but TC-compatible planes are dirty.
		 */
		si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
					   inplace_planes & PIPE_MASK_S,
					   tc_compat_htile);
	}
	/* set_framebuffer_state takes care of coherency for single-sample.
	 * The DB->CB copy uses CB for the final writes.
	 */
	if (copy_planes && tex->buffer.b.b.nr_samples > 1)
		si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
					   false);
}

static void
si_decompress_sampler_depth_textures(struct si_context *sctx,
				     struct si_samplers *textures)
{
	unsigned i;
	unsigned mask = textures->needs_depth_decompress_mask;

	while (mask) {
		struct pipe_sampler_view *view;
		struct si_sampler_view *sview;
		struct si_texture *tex;

		i = u_bit_scan(&mask);

		view = textures->views[i];
		assert(view);
		sview = (struct si_sampler_view*)view;

		tex = (struct si_texture *)view->texture;
		assert(tex->db_compatible);

		si_decompress_depth(sctx, tex,
				    sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
				    view->u.tex.first_level, view->u.tex.last_level,
				    0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
	}
}

static void si_blit_decompress_color(struct si_context *sctx,
				     struct si_texture *tex,
				     unsigned first_level, unsigned last_level,
				     unsigned first_layer, unsigned last_layer,
				     bool need_dcc_decompress)
{
	void* custom_blend;
	unsigned layer, checked_last_layer, max_layer;
	unsigned level_mask =
		u_bit_consecutive(first_level, last_level - first_level + 1);

	if (!need_dcc_decompress)
		level_mask &= tex->dirty_level_mask;
	if (!level_mask)
		return;

	if (unlikely(sctx->log))
		u_log_printf(sctx->log,
			     "\n------------------------------------------------\n"
			     "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
			     first_level, last_level, level_mask);

	if (need_dcc_decompress) {
		custom_blend = sctx->custom_blend_dcc_decompress;

		assert(tex->dcc_offset);

		/* disable levels without DCC */
		for (int i = first_level; i <= last_level; i++) {
			if (!vi_dcc_enabled(tex, i))
				level_mask &= ~(1 << i);
		}
	} else if (tex->surface.fmask_size) {
		custom_blend = sctx->custom_blend_fmask_decompress;
	} else {
		custom_blend = sctx->custom_blend_eliminate_fastclear;
	}

	sctx->decompression_enabled = true;

	while (level_mask) {
		unsigned level = u_bit_scan(&level_mask);

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&tex->buffer.b.b, level);
		checked_last_layer = MIN2(last_layer, max_layer);

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			struct pipe_surface *cbsurf, surf_tmpl;

			surf_tmpl.format = tex->buffer.b.b.format;
			surf_tmpl.u.tex.level = level;
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;
			cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);

			/* Required before and after FMASK and DCC_DECOMPRESS. */
			if (custom_blend == sctx->custom_blend_fmask_decompress ||
			    custom_blend == sctx->custom_blend_dcc_decompress)
				sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;

			si_blitter_begin(sctx, SI_DECOMPRESS);
			util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
			si_blitter_end(sctx);

			if (custom_blend == sctx->custom_blend_fmask_decompress ||
			    custom_blend == sctx->custom_blend_dcc_decompress)
				sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;

			pipe_surface_reference(&cbsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer >= max_layer) {
			tex->dirty_level_mask &= ~(1 << level);
		}
	}

	sctx->decompression_enabled = false;
	si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
				   vi_dcc_enabled(tex, first_level));
}

static void
si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
			    unsigned first_level, unsigned last_level)
{
	/* CMASK or DCC can be discarded and we can still end up here. */
	if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->dcc_offset)
		return;

	si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
				 util_max_layer(&tex->buffer.b.b, first_level),
				 false);
}

static void
si_decompress_sampler_color_textures(struct si_context *sctx,
				     struct si_samplers *textures)
{
	unsigned i;
	unsigned mask = textures->needs_color_decompress_mask;

	while (mask) {
		struct pipe_sampler_view *view;
		struct si_texture *tex;

		i = u_bit_scan(&mask);

		view = textures->views[i];
		assert(view);

		tex = (struct si_texture *)view->texture;

		si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
					    view->u.tex.last_level);
	}
}

static void
si_decompress_image_color_textures(struct si_context *sctx,
				   struct si_images *images)
{
	unsigned i;
	unsigned mask = images->needs_color_decompress_mask;

	while (mask) {
		const struct pipe_image_view *view;
		struct si_texture *tex;

		i = u_bit_scan(&mask);

		view = &images->views[i];
		assert(view->resource->target != PIPE_BUFFER);

		tex = (struct si_texture *)view->resource;

		si_decompress_color_texture(sctx, tex, view->u.tex.level,
					    view->u.tex.level);
	}
}

static void si_check_render_feedback_texture(struct si_context *sctx,
					     struct si_texture *tex,
					     unsigned first_level,
					     unsigned last_level,
					     unsigned first_layer,
					     unsigned last_layer)
{
	bool render_feedback = false;

	if (!tex->dcc_offset)
		return;

	for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
		struct si_surface * surf;

		if (!sctx->framebuffer.state.cbufs[j])
			continue;

		surf = (struct si_surface*)sctx->framebuffer.state.cbufs[j];

		if (tex == (struct si_texture *)surf->base.texture &&
		    surf->base.u.tex.level >= first_level &&
		    surf->base.u.tex.level <= last_level &&
		    surf->base.u.tex.first_layer <= last_layer &&
		    surf->base.u.tex.last_layer >= first_layer) {
			render_feedback = true;
			break;
		}
	}

	if (render_feedback)
		si_texture_disable_dcc(sctx, tex);
}

static void si_check_render_feedback_textures(struct si_context *sctx,
                                              struct si_samplers *textures)
{
	uint32_t mask = textures->enabled_mask;

	while (mask) {
		const struct pipe_sampler_view *view;
		struct si_texture *tex;

		unsigned i = u_bit_scan(&mask);

		view = textures->views[i];
		if(view->texture->target == PIPE_BUFFER)
			continue;

		tex = (struct si_texture *)view->texture;

		si_check_render_feedback_texture(sctx, tex,
						 view->u.tex.first_level,
						 view->u.tex.last_level,
						 view->u.tex.first_layer,
						 view->u.tex.last_layer);
	}
}

static void si_check_render_feedback_images(struct si_context *sctx,
                                            struct si_images *images)
{
	uint32_t mask = images->enabled_mask;

	while (mask) {
		const struct pipe_image_view *view;
		struct si_texture *tex;

		unsigned i = u_bit_scan(&mask);

		view = &images->views[i];
		if (view->resource->target == PIPE_BUFFER)
			continue;

		tex = (struct si_texture *)view->resource;

		si_check_render_feedback_texture(sctx, tex,
						 view->u.tex.level,
						 view->u.tex.level,
						 view->u.tex.first_layer,
						 view->u.tex.last_layer);
	}
}

static void si_check_render_feedback_resident_textures(struct si_context *sctx)
{
	util_dynarray_foreach(&sctx->resident_tex_handles,
			      struct si_texture_handle *, tex_handle) {
		struct pipe_sampler_view *view;
		struct si_texture *tex;

		view = (*tex_handle)->view;
		if (view->texture->target == PIPE_BUFFER)
			continue;

		tex = (struct si_texture *)view->texture;

		si_check_render_feedback_texture(sctx, tex,
						 view->u.tex.first_level,
						 view->u.tex.last_level,
						 view->u.tex.first_layer,
						 view->u.tex.last_layer);
	}
}

static void si_check_render_feedback_resident_images(struct si_context *sctx)
{
	util_dynarray_foreach(&sctx->resident_img_handles,
			      struct si_image_handle *, img_handle) {
		struct pipe_image_view *view;
		struct si_texture *tex;

		view = &(*img_handle)->view;
		if (view->resource->target == PIPE_BUFFER)
			continue;

		tex = (struct si_texture *)view->resource;

		si_check_render_feedback_texture(sctx, tex,
						 view->u.tex.level,
						 view->u.tex.level,
						 view->u.tex.first_layer,
						 view->u.tex.last_layer);
	}
}

static void si_check_render_feedback(struct si_context *sctx)
{
	if (!sctx->need_check_render_feedback)
		return;

	/* There is no render feedback if color writes are disabled.
	 * (e.g. a pixel shader with image stores)
	 */
	if (!si_get_total_colormask(sctx))
		return;

	for (int i = 0; i < SI_NUM_SHADERS; ++i) {
		si_check_render_feedback_images(sctx, &sctx->images[i]);
		si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
	}

	si_check_render_feedback_resident_images(sctx);
	si_check_render_feedback_resident_textures(sctx);

	sctx->need_check_render_feedback = false;
}

static void si_decompress_resident_textures(struct si_context *sctx)
{
	util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
			      struct si_texture_handle *, tex_handle) {
		struct pipe_sampler_view *view = (*tex_handle)->view;
		struct si_texture *tex = (struct si_texture *)view->texture;

		si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
					    view->u.tex.last_level);
	}

	util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
			      struct si_texture_handle *, tex_handle) {
		struct pipe_sampler_view *view = (*tex_handle)->view;
		struct si_sampler_view *sview = (struct si_sampler_view *)view;
		struct si_texture *tex = (struct si_texture *)view->texture;

		si_decompress_depth(sctx, tex,
			sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
			view->u.tex.first_level, view->u.tex.last_level,
			0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
	}
}

static void si_decompress_resident_images(struct si_context *sctx)
{
	util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
			      struct si_image_handle *, img_handle) {
		struct pipe_image_view *view = &(*img_handle)->view;
		struct si_texture *tex = (struct si_texture *)view->resource;

		si_decompress_color_texture(sctx, tex, view->u.tex.level,
					    view->u.tex.level);
	}
}

void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
	unsigned compressed_colortex_counter, mask;

	if (sctx->blitter->running)
		return;

	/* Update the compressed_colortex_mask if necessary. */
	compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
	if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
		sctx->last_compressed_colortex_counter = compressed_colortex_counter;
		si_update_needs_color_decompress_masks(sctx);
	}

	/* Decompress color & depth textures if needed. */
	mask = sctx->shader_needs_decompress_mask & shader_mask;
	while (mask) {
		unsigned i = u_bit_scan(&mask);

		if (sctx->samplers[i].needs_depth_decompress_mask) {
			si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
		}
		if (sctx->samplers[i].needs_color_decompress_mask) {
			si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
		}
		if (sctx->images[i].needs_color_decompress_mask) {
			si_decompress_image_color_textures(sctx, &sctx->images[i]);
		}
	}

	if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
		if (sctx->uses_bindless_samplers)
			si_decompress_resident_textures(sctx);
		if (sctx->uses_bindless_images)
			si_decompress_resident_images(sctx);

		if (sctx->ps_uses_fbfetch) {
			struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
			si_decompress_color_texture(sctx,
						    (struct si_texture*)cb0->texture,
						    cb0->u.tex.first_layer,
						    cb0->u.tex.last_layer);
		}

		si_check_render_feedback(sctx);
	} else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
		if (sctx->cs_shader_state.program->uses_bindless_samplers)
			si_decompress_resident_textures(sctx);
		if (sctx->cs_shader_state.program->uses_bindless_images)
			si_decompress_resident_images(sctx);
	}
}

/* Helper for decompressing a portion of a color or depth resource before
 * blitting if any decompression is needed.
 * The driver doesn't decompress resources automatically while u_blitter is
 * rendering. */
static void si_decompress_subresource(struct pipe_context *ctx,
				      struct pipe_resource *tex,
				      unsigned planes, unsigned level,
				      unsigned first_layer, unsigned last_layer)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct si_texture *stex = (struct si_texture*)tex;

	if (stex->db_compatible) {
		planes &= PIPE_MASK_Z | PIPE_MASK_S;

		if (!stex->surface.has_stencil)
			planes &= ~PIPE_MASK_S;

		/* If we've rendered into the framebuffer and it's a blitting
		 * source, make sure the decompression pass is invoked
		 * by dirtying the framebuffer.
		 */
		if (sctx->framebuffer.state.zsbuf &&
		    sctx->framebuffer.state.zsbuf->u.tex.level == level &&
		    sctx->framebuffer.state.zsbuf->texture == tex)
			si_update_fb_dirtiness_after_rendering(sctx);

		si_decompress_depth(sctx, stex, planes,
				    level, level,
				    first_layer, last_layer);
	} else if (stex->surface.fmask_size || stex->cmask_buffer || stex->dcc_offset) {
		/* If we've rendered into the framebuffer and it's a blitting
		 * source, make sure the decompression pass is invoked
		 * by dirtying the framebuffer.
		 */
		for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
			if (sctx->framebuffer.state.cbufs[i] &&
			    sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
			    sctx->framebuffer.state.cbufs[i]->texture == tex) {
				si_update_fb_dirtiness_after_rendering(sctx);
				break;
			}
		}

		si_blit_decompress_color(sctx, stex, level, level,
					 first_layer, last_layer, false);
	}
}

struct texture_orig_info {
	unsigned format;
	unsigned width0;
	unsigned height0;
	unsigned npix_x;
	unsigned npix_y;
	unsigned npix0_x;
	unsigned npix0_y;
};

void si_resource_copy_region(struct pipe_context *ctx,
			     struct pipe_resource *dst,
			     unsigned dst_level,
			     unsigned dstx, unsigned dsty, unsigned dstz,
			     struct pipe_resource *src,
			     unsigned src_level,
			     const struct pipe_box *src_box)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct si_texture *ssrc = (struct si_texture*)src;
	struct pipe_surface *dst_view, dst_templ;
	struct pipe_sampler_view src_templ, *src_view;
	unsigned dst_width, dst_height, src_width0, src_height0;
	unsigned dst_width0, dst_height0, src_force_level = 0;
	struct pipe_box sbox, dstbox;

	/* Handle buffers first. */
	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
		si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
		return;
	}

	assert(u_max_sample(dst) == u_max_sample(src));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
				  src_box->z, src_box->z + src_box->depth - 1);

	dst_width = u_minify(dst->width0, dst_level);
	dst_height = u_minify(dst->height0, dst_level);
	dst_width0 = dst->width0;
	dst_height0 = dst->height0;
	src_width0 = src->width0;
	src_height0 = src->height0;

	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
	util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);

	if (util_format_is_compressed(src->format) ||
	    util_format_is_compressed(dst->format)) {
		unsigned blocksize = ssrc->surface.bpe;

		if (blocksize == 8)
			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
		else
			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
		dst_templ.format = src_templ.format;

		dst_width = util_format_get_nblocksx(dst->format, dst_width);
		dst_height = util_format_get_nblocksy(dst->format, dst_height);
		dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
		dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
		src_width0 = util_format_get_nblocksx(src->format, src_width0);
		src_height0 = util_format_get_nblocksy(src->format, src_height0);

		dstx = util_format_get_nblocksx(dst->format, dstx);
		dsty = util_format_get_nblocksy(dst->format, dsty);

		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
		sbox.z = src_box->z;
		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
		sbox.depth = src_box->depth;
		src_box = &sbox;

		src_force_level = src_level;
	} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
		if (util_format_is_subsampled_422(src->format)) {
			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;

			dst_width = util_format_get_nblocksx(dst->format, dst_width);
			dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
			src_width0 = util_format_get_nblocksx(src->format, src_width0);

			dstx = util_format_get_nblocksx(dst->format, dstx);

			sbox = *src_box;
			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
			src_box = &sbox;
		} else {
			unsigned blocksize = ssrc->surface.bpe;

			switch (blocksize) {
			case 1:
				dst_templ.format = PIPE_FORMAT_R8_UNORM;
				src_templ.format = PIPE_FORMAT_R8_UNORM;
				break;
			case 2:
				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
				break;
			case 4:
				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
				break;
			case 8:
				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
				break;
			case 16:
				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
				break;
			default:
				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
					util_format_short_name(src->format), blocksize);
				assert(0);
			}
		}
	}

	/* SNORM8 blitting has precision issues on some chips. Use the SINT
	 * equivalent instead, which doesn't force DCC decompression.
	 * Note that some chips avoid this issue by using SDMA.
	 */
	if (util_format_is_snorm8(dst_templ.format)) {
		switch (dst_templ.format) {
		case PIPE_FORMAT_R8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_R8_SINT;
			break;
		case PIPE_FORMAT_R8G8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8_SINT;
			break;
		case PIPE_FORMAT_R8G8B8X8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8X8_SINT;
			break;
		case PIPE_FORMAT_R8G8B8A8_SNORM:
		/* There are no SINT variants for ABGR and XBGR, so we have to use RGBA. */
		case PIPE_FORMAT_A8B8G8R8_SNORM:
		case PIPE_FORMAT_X8B8G8R8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8A8_SINT;
			break;
		case PIPE_FORMAT_A8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_A8_SINT;
			break;
		case PIPE_FORMAT_L8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_L8_SINT;
			break;
		case PIPE_FORMAT_L8A8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_L8A8_SINT;
			break;
		case PIPE_FORMAT_I8_SNORM:
			dst_templ.format = src_templ.format = PIPE_FORMAT_I8_SINT;
			break;
		default:; /* fall through */
		}
	}

	vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level,
					      dst_templ.format);
	vi_disable_dcc_if_incompatible_format(sctx, src, src_level,
					      src_templ.format);

	/* Initialize the surface. */
	dst_view = si_create_surface_custom(ctx, dst, &dst_templ,
					      dst_width0, dst_height0,
					      dst_width, dst_height);

	/* Initialize the sampler view. */
	src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
						 src_width0, src_height0,
						 src_force_level);

	u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
		 abs(src_box->depth), &dstbox);

	/* Copy. */
	si_blitter_begin(sctx, SI_COPY);
	util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
				  src_view, src_box, src_width0, src_height0,
				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
				  false);
	si_blitter_end(sctx);

	pipe_surface_reference(&dst_view, NULL);
	pipe_sampler_view_reference(&src_view, NULL);
}

static void si_do_CB_resolve(struct si_context *sctx,
			     const struct pipe_blit_info *info,
			     struct pipe_resource *dst,
			     unsigned dst_level, unsigned dst_z,
			     enum pipe_format format)
{
	/* Required before and after CB_RESOLVE. */
	sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;

	si_blitter_begin(sctx, SI_COLOR_RESOLVE |
			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z,
					  info->src.resource, info->src.box.z,
					  ~0, sctx->custom_blend_resolve,
					  format);
	si_blitter_end(sctx);

	/* Flush caches for possible texturing. */
	si_make_CB_shader_coherent(sctx, 1, false);
}

static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct si_texture *src = (struct si_texture*)info->src.resource;
	struct si_texture *dst = (struct si_texture*)info->dst.resource;
	MAYBE_UNUSED struct si_texture *stmp;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = info->src.format;
	struct pipe_resource *tmp, templ;
	struct pipe_blit_info blit;

	/* Check basic requirements for hw resolve. */
	if (!(info->src.resource->nr_samples > 1 &&
	      info->dst.resource->nr_samples <= 1 &&
	      !util_format_is_pure_integer(format) &&
	      !util_format_is_depth_or_stencil(format) &&
	      util_max_layer(info->src.resource, 0) == 0))
		return false;

	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
	 * the format is R16G16. Use R16A16, which does work.
	 */
	if (format == PIPE_FORMAT_R16G16_UNORM)
		format = PIPE_FORMAT_R16A16_UNORM;
	if (format == PIPE_FORMAT_R16G16_SNORM)
		format = PIPE_FORMAT_R16A16_SNORM;

	/* Check the remaining requirements for hw resolve. */
	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    util_is_format_compatible(util_format_description(info->src.format),
				      util_format_description(info->dst.format)) &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    !dst->surface.is_linear &&
	    (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
		/* Check the last constraint. */
		if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
			/* The next fast clear will switch to this mode to
			 * get direct hw resolve next time if the mode is
			 * different now.
			 */
			src->last_msaa_resolve_target_micro_mode =
				dst->surface.micro_tile_mode;
			goto resolve_to_temp;
		}

		/* Resolving into a surface with DCC is unsupported. Since
		 * it's being overwritten anyway, clear it to uncompressed.
		 * This is still the fastest codepath even with this clear.
		 */
		if (vi_dcc_enabled(dst, info->dst.level)) {
			/* TODO: Implement per-level DCC clears for GFX9. */
			if (sctx->chip_class >= GFX9 &&
			    info->dst.resource->last_level != 0)
				goto resolve_to_temp;

			/* This can happen with mipmapping. */
			if (sctx->chip_class == VI &&
			    !dst->surface.u.legacy.level[info->dst.level].dcc_fast_clear_size)
				goto resolve_to_temp;

			vi_dcc_clear_level(sctx, dst, info->dst.level,
					   0xFFFFFFFF);
			dst->dirty_level_mask &= ~(1 << info->dst.level);
		}

		/* Resolve directly from src to dst. */
		si_do_CB_resolve(sctx, info, info->dst.resource,
				 info->dst.level, info->dst.box.z, format);
		return true;
	}

resolve_to_temp:
	/* Shader-based resolve is VERY SLOW. Instead, resolve into
	 * a temporary texture and blit.
	 */
	memset(&templ, 0, sizeof(templ));
	templ.target = PIPE_TEXTURE_2D;
	templ.format = info->src.resource->format;
	templ.width0 = info->src.resource->width0;
	templ.height0 = info->src.resource->height0;
	templ.depth0 = 1;
	templ.array_size = 1;
	templ.usage = PIPE_USAGE_DEFAULT;
	templ.flags = SI_RESOURCE_FLAG_FORCE_TILING |
		      SI_RESOURCE_FLAG_DISABLE_DCC;

	/* The src and dst microtile modes must be the same. */
	if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
		templ.bind = PIPE_BIND_SCANOUT;
	else
		templ.bind = 0;

	tmp = ctx->screen->resource_create(ctx->screen, &templ);
	if (!tmp)
		return false;
	stmp = (struct si_texture*)tmp;

	assert(!stmp->surface.is_linear);
	assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);

	/* resolve */
	si_do_CB_resolve(sctx, info, tmp, 0, 0, format);

	/* blit */
	blit = *info;
	blit.src.resource = tmp;
	blit.src.box.z = 0;

	si_blitter_begin(sctx, SI_BLIT |
			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_blit(sctx->blitter, &blit);
	si_blitter_end(sctx);

	pipe_resource_reference(&tmp, NULL);
	return true;
}

static void si_blit(struct pipe_context *ctx,
		    const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct si_texture *dst = (struct si_texture *)info->dst.resource;

	if (do_hardware_msaa_resolve(ctx, info)) {
		return;
	}

	/* Using SDMA for copying to a linear texture in GTT is much faster.
	 * This improves DRI PRIME performance.
	 *
	 * resource_copy_region can't do this yet, because dma_copy calls it
	 * on failure (recursion).
	 */
	if (dst->surface.is_linear &&
	    sctx->dma_copy &&
	    util_can_blit_via_copy_region(info, false)) {
		sctx->dma_copy(ctx, info->dst.resource, info->dst.level,
				 info->dst.box.x, info->dst.box.y,
				 info->dst.box.z,
				 info->src.resource, info->src.level,
				 &info->src.box);
		return;
	}

	assert(util_blitter_is_blit_supported(sctx->blitter, info));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	vi_disable_dcc_if_incompatible_format(sctx, info->src.resource,
					      info->src.level,
					      info->src.format);
	vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource,
					      info->dst.level,
					      info->dst.format);
	si_decompress_subresource(ctx, info->src.resource, info->mask,
				  info->src.level,
				  info->src.box.z,
				  info->src.box.z + info->src.box.depth - 1);

	if (sctx->screen->debug_flags & DBG(FORCE_DMA) &&
	    util_try_blit_via_copy_region(ctx, info))
		return;

	si_blitter_begin(sctx, SI_BLIT |
			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_blit(sctx->blitter, info);
	si_blitter_end(sctx);
}

static boolean si_generate_mipmap(struct pipe_context *ctx,
				  struct pipe_resource *tex,
				  enum pipe_format format,
				  unsigned base_level, unsigned last_level,
				  unsigned first_layer, unsigned last_layer)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct si_texture *stex = (struct si_texture *)tex;

	if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
		return false;

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	vi_disable_dcc_if_incompatible_format(sctx, tex, base_level,
					      format);
	si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
				  base_level, first_layer, last_layer);

	/* Clear dirty_level_mask for the levels that will be overwritten. */
	assert(base_level < last_level);
	stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
						     last_level - base_level);

	sctx->generate_mipmap_for_depth = stex->is_depth;

	si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
	util_blitter_generate_mipmap(sctx->blitter, tex, format,
				     base_level, last_level,
				     first_layer, last_layer);
	si_blitter_end(sctx);

	sctx->generate_mipmap_for_depth = false;
	return true;
}

static void si_flush_resource(struct pipe_context *ctx,
			      struct pipe_resource *res)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct si_texture *tex = (struct si_texture*)res;

	assert(res->target != PIPE_BUFFER);
	assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);

	/* st/dri calls flush twice per frame (not a bug), this prevents double
	 * decompression. */
	if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
		return;

	if (!tex->is_depth && (tex->cmask_buffer || tex->dcc_offset)) {
		si_blit_decompress_color(sctx, tex, 0, res->last_level,
					 0, util_max_layer(res, 0),
					 tex->dcc_separate_buffer != NULL);
	}

	/* Always do the analysis even if DCC is disabled at the moment. */
	if (tex->dcc_gather_statistics) {
		bool separate_dcc_dirty = tex->separate_dcc_dirty;

		/* If the color buffer hasn't been unbound and fast clear hasn't
		 * been used, separate_dcc_dirty is false, but there may have been
		 * new rendering. Check if the color buffer is bound and assume
		 * it's dirty.
		 *
		 * Note that DRI2 never unbinds window colorbuffers, which means
		 * the DCC pipeline statistics query would never be re-set and would
		 * keep adding new results until all free memory is exhausted if we
		 * didn't do this.
		 */
		if (!separate_dcc_dirty) {
			for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
				if (sctx->framebuffer.state.cbufs[i] &&
				    sctx->framebuffer.state.cbufs[i]->texture == res) {
					separate_dcc_dirty = true;
					break;
				}
			}
		}

		if (separate_dcc_dirty) {
			tex->separate_dcc_dirty = false;
			vi_separate_dcc_process_and_reset_stats(ctx, tex);
		}
	}
}

void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
{
	if (!tex->dcc_offset)
		return;

	si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level,
				 0, util_max_layer(&tex->buffer.b.b, 0),
				 true);
}

void si_init_blit_functions(struct si_context *sctx)
{
	sctx->b.resource_copy_region = si_resource_copy_region;
	sctx->b.blit = si_blit;
	sctx->b.flush_resource = si_flush_resource;
	sctx->b.generate_mipmap = si_generate_mipmap;
}
