/**************************************************************************
 *
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 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
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/**
 * Depth/stencil testing to LLVM IR translation.
 *
 * @author Jose Fonseca <jfonseca@vmware.com>
 */

#ifndef LP_BLD_DEPTH_H
#define LP_BLD_DEPTH_H


#include "pipe/p_compiler.h"
#include "pipe/p_state.h"

#include "gallivm/lp_bld.h"

 
struct pipe_depth_state;
struct gallivm_state;
struct util_format_description;
struct lp_type;
struct lp_build_mask_context;


struct lp_type
lp_depth_type(const struct util_format_description *format_desc,
              unsigned length);


void
lp_build_depth_stencil_test(struct gallivm_state *gallivm,
                            const struct pipe_depth_state *depth,
                            const struct pipe_stencil_state stencil[2],
                            struct lp_type z_src_type,
                            const struct util_format_description *format_desc,
                            struct lp_build_mask_context *mask,
                            LLVMValueRef stencil_refs[2],
                            LLVMValueRef z_src,
                            LLVMValueRef z_fb,
                            LLVMValueRef s_fb,
                            LLVMValueRef face,
                            LLVMValueRef *z_value,
                            LLVMValueRef *s_value,
                            boolean do_branch);

void
lp_build_depth_stencil_load_swizzled(struct gallivm_state *gallivm,
                                     struct lp_type z_src_type,
                                     const struct util_format_description *format_desc,
                                     boolean is_1d,
                                     LLVMValueRef depth_ptr,
                                     LLVMValueRef depth_stride,
                                     LLVMValueRef *z_fb,
                                     LLVMValueRef *s_fb,
                                     LLVMValueRef loop_counter);

void
lp_build_depth_stencil_write_swizzled(struct gallivm_state *gallivm,
                                      struct lp_type z_src_type,
                                      const struct util_format_description *format_desc,
                                      boolean is_1d,
                                      struct lp_build_mask_context *mask,
                                      LLVMValueRef z_fb,
                                      LLVMValueRef s_fb,
                                      LLVMValueRef loop_counter,
                                      LLVMValueRef depth_ptr,
                                      LLVMValueRef depth_stride,
                                      LLVMValueRef z_value,
                                      LLVMValueRef s_value);


void
lp_build_occlusion_count(struct gallivm_state *gallivm,
                         struct lp_type type,
                         LLVMValueRef maskvalue,
                         LLVMValueRef counter);

#endif /* !LP_BLD_DEPTH_H */
