# The Mesa 3D Graphics Library

# Mesa 9.2.1 Release Notes / (October 4, 2013)

Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release.

Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.

## MD5 checksums

    e6cdfa84dfddd86e3d36ec7ff4b6478a  MesaLib-9.2.1.tar.gz
    dd4c82667d9c19c28a553b12eba3f8a0  MesaLib-9.2.1.tar.bz2
    d9af0f5607f7d275793d293057ca9ac6  MesaLib-9.2.1.zip

## New features

None

## Bug fixes

This list is likely incomplete.

- Bug 66779 - Use of uninitialized stack variable with brw_search_cache()
- Bug 68233 - Valgrind errors in mesa
- Bug 68250 - Automatic mipmap generation with texture compression produces borders that fade to black
- Bug 68637 - [Bisected IVB/HSW]Unigine demo crash
- Bug 68753 - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2
- Bug 69525 - [GM45, bisected] Piglit tex-shadow2drect fails

## Changes

The full set of changes can be viewed by using the following GIT command:

      git log mesa-9.2..mesa-9.2.1

Alex Deucher (1):

- radeon/winsys: pad IBs to a multiple of 8 DWs

Andreas Boll (1):

- os: First check for __GLIBC__ and then for PIPE_OS_BSD

Anuj Phogat (1):

- glsl: Allow precision qualifiers for sampler types

Brian Paul (2):

- docs: minor fixes for 9.2 release notes
- mesa: check for bufSize > 0 in _mesa_GetSynciv()

Carl Worth (3):

- cherry-ignore: Ignore a commit which appeared twice on master
- Use -Bsymbolic when linking libEGL.so
- mesa: Bump version to 9.2.1

Chris Forbes (3):

- i965/fs: Gen4: Zero out extra coordinates when using shadow compare
- i965: Fix cube array coordinate normalization
- i965: fix bogus swizzle in brw_cubemap_normalize

Christoph Bumiller (2):

- nvc0/ir: add f32 long immediate cannot saturate
- nvc0: delete compute object on screen destruction

Dave Airlie (1):

- st/mesa: don't dereference stObj->pt if NULL

Dominik Behr (1):

- glsl: propagate max_array_access through function calls

Emil Velikov (1):

- nouveau: initialise the nouveau_transfer maps

Eric Anholt (4):

- mesa: Rip out more extension checking from texformat.c.
- mesa: Don't choose S3TC for generic compression if we can't compress.
- i965/gen4: Fix fragment program rectangle texture shadow compares.
- i965: Reenable glBitmap() after the sRGB winsys enabling.

Ian Romanick (7):

- docs: Add 9.2 release md5sums
- Add .cherry-ignore file
- mesa: Note that 89a665e should not be picked
- glsl: Reallow precision qualifiers on structure members
- mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3
- mesa: Remove all traces of GL_OES_matrix_get
- mesa: Don't return any data for GL_SHADER_BINARY_FORMATS

Ilia Mirkin (2):

- nv30: find first unused texcoord rather than bailing if first is used
- nv30: fix inconsistent setting of push->user_priv

Joakim Sindholt (1):

- nvc0: fix blitctx memory leak

Johannes Obermayr (1):

- st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.

Kenneth Graunke (5):

- i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
- i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
- i965/vec4: Only zero out unused message components when there are any.
- i965: Fix brw_vs_prog_data_compare to actually check field members.
- meta: Set correct viewport and projection in decompress_texture_image.

Maarten Lankhorst (2):

- st/dri: do not create a new context for msaa copy
- nvc0: restore viewport after blit

Marek Olšák (2):

- r600g: fix constant buffer cache flushing
- r600g: fix texture buffer object cache flushing

Paul Berry (1):

- i965: Initialize inout_offset parameter to brw_search_cache().

Rico Schüller (1):

- glx: Initialize OpenGL version to 1.0

Tiziano Bacocco (1):

- nvc0/ir: fix use after free in texture barrier insertion pass

Torsten Duwe (1):

- wayland-egl.pc requires wayland-client.pc.