/*
 * Copyright 2013 Joakim Sindholt <opensource@zhasha.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include <string.h>

#include "util/u_memory.h"

#include "d3dadapter/drm.h"
extern const struct D3DAdapter9DRM drm9_desc;

struct {
    const char *name;
    const void *desc;
} drivers[] = {
    { D3DADAPTER9DRM_NAME, &drm9_desc },
};

PUBLIC const void * WINAPI
D3DAdapter9GetProc( const char *name )
{
    int i;
    for (i = 0; i < Elements(drivers); ++i) {
        if (strcmp(name, drivers[i].name) == 0) {
            return drivers[i].desc;
        }
    }
    return NULL;
}
